MobileHCI 2011 will stretch over 4 days and be split into two parts: one day of workshops and three days with research presentations. There are also social and demonstration activities scheduled during breaks and evenings.
The main Conference: Presentation Sessions and Posters
The main part of the conference consists of researchers presenting their work to the research community. Papers are selected through standard peer-reviewing by 3 reviewers each, and will be published by ACM as printed proceedings as well as in their digital library. In MobileHCI 2010, the acceptance rates were 23.4% for full papers and 17.5% for short papers.
Jeanna Kimbré, Manager, Colours & Materials, Creative Design Centre, Sony Ericsson Sweden
Head of Creative Product Design at UXC Sony Ericsson Mobile Communications
As the Head the Creative Product Design team in the Creative Design Centre, she is part of the team responsible for the creation of Sony Ericsson's innovative range of mobile phone handsets and peripherals. Creative product designs team consists of Industrial Design, Graphics (Hardware and packaging), 3D surface modelling and Visualisation and Colour& Material.
With experience in both the European and Asian markets, Kimbré has worked in a range of different fields within the design industry since 1995. She has managed designs for international product lines manufactured by companies including Electrolux, Tupperware, Lego, Black & Decker and Sony Ericsson.
Kimbre's concepts and products have been exhibited at the Cannes, 3GSM and CeBit Telecoms Fair on numerous occasions, and she was awarded the International 3D design award.
She holds a Master's degree from the Royal College of Arts, Crafts and Design in Stockholm.
Adrian Cheok, Professor, Graduate School of Media Design, Keio University, Japan
MobileHCI 2011 will be the 13th International Conference on Human-Computer Interaction with Mobile Devices and Services. The MobileHCI series provides a forum for academics and practitioners to discuss the challenges and potential solutions for effective interaction with mobile systems and services. It covers the design, evaluation and application of techniques for all mobile and wearable computing devices and services.